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Social Distancing Net Cricket Matches - A Return to Competitive Cricket

It's good to see we are now allowed to train in small groups but actually not being able to share a cricket ball makes small group training quite challenging and potentially quite dull.

It may well be that 11 a side full cricket matches aren't permitted this summer in the UK. We're still being positive and hoping that won't be the case but we've also come up with a back up idea so competitive cricket matches can be played between teams whilst still observing Social Distancing.

Social Distancing Net Cricket Matches shouldn't take more than an hour (5 v 5 is a tad longer) so it should be possible to run maybe 4 matches each afternoon/evening.

This gives more access to more club members than might otherwise be possible and some competitive cricket to boot. A 4 v 4 competition would involve 32 players a night - at weekends you could fit in enough cricket for 160 players! 192 players playing competitive cricket in a week.

With 2 coaches/responsible adults, 8 players can comfortably be managed in two groups (2 playing in the net, 2 waiting to bat/bowl, other four watching in another socially distanced group).

The Twenty20 Cricket Academy have been running 1 v 1 matches since 2nd June. You can find match report and league table details on this blog. The games have been high quality, purposeful practice and enjoyable for all involved.

We have developed a scoresheet for you to use. Please contact us if you would like that.


Teams can be 1-5 players a side.

To maintain social distancing, only one player from each team, plus an umpire, are allowed in each net. Any other players must be outside of the net and observing social distancing. Players must use their own ball which cannot be shared with other players.

All non-batting bowlers bowl overs, as above, against each batter. In 2-5 a side matches, the next batter should be padded up ready to bat as soon as the previous batter leaves the net.

Run Scoring Hitting the ball into either of the first two side nets closest to the batter – 1 run Hitting the ball into the 3rd net from the batter – 2 runs Hitting the ball into other side nets before the bowler’s stumps – 3 runs Hitting the ball along the ground past the bowler’s stumps, without hitting a net before it passes – 4 runs Hitting the ball in the air past the bowler’s stumps, without hitting a net before it passes – 6 runs

If the bowler touches the ball and it subsequently hits a net, then runs apply as above.

Dismissals Wickets are lost as follows: -

Bowled, LBW, Hit Wicket, Caught by the bowler (the ball must not hit a net first) as per normal cricket

“Electric keeper” – any ball hit which then hits the back net, without bouncing, is out “Caught” on appeal.

“Top Net” – any ball hitting the top net before it passes the bowler’s stumps, having not previously hit another net, is out “Caught”

The batting team lose 5 runs for each wicket lost.

Extras Extras are scored as follows: -

No Balls – Two runs no extra ball except the last over of an innings. Any ball bouncing over chest height will also be a no ball to discourage short-pitched bowling Wides – Two runs no extra ball except the last over of an innings. Leg Byes – Scored as per off the bat, if the batter doesn’t hit the ball Byes – There are no byes

Result The team with the most runs, after dismissals, shall be the winning team. If scores are level it shall be a tie, regardless of wickets lost. In a knockout match, a Super Over will take place.

In a league match, the winning teams will score 6 points.

For 2-5 player games, points are also awarded for “skins” with each batter in the order competing against their opposite number for a “skin”. Each “skin” is worth 1 point or ½ point for a tie.


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